Chess, with a spell up your sleeve.

A real game of chess, plus a deck of cards that changes the rules. Teleport your rook behind enemy lines, let your queen jump like a knight for the rest of the game, or cancel your opponent's card just before it takes effect.

Play chess as usual. Each turn you also draw a card, and you may play one: some cards replace your move, others come on top of it.

  • 2 players
  • 15 minutes per player by default
  • Free, in your browser
  • Against a friend, a random opponent or the bot
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Teleportation2
Edict · Rare

Move a targeted allied piece to an empty square of your choice (one that would not put the enemy king in check).

The rules in brief

Twenty cards
A deck of at least 20 cards, built within a 100-point budget.
Two ways to win
Checkmate, as in chess. Or deck out: a player who has to draw with no cards left in their deck or hand loses.

The 4 card types in 30 seconds

Edict
A one-time effect, strong enough to cost you your chess move.
On your turn, instead of your chess move.
Maneuver
A one-time effect that comes on top of your chess move, not instead of it.
On your turn, before your chess move.
Relic
Stays on the board and keeps working every turn, until it is destroyed.
On your turn, instead of your chess move. You set it on an empty square of your back rank.
Flash
A one-time effect you can play at almost any moment, even on your opponent's turn — often to counter their card.
Whenever you have priority, in any Flash window, on your turn or your opponent's. One Flash per player per turn; on your own turn, it uses up your card for the turn.